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Chris Jernstedt on Learning

12 Jul

Chris Jernstedt, Professor of Psychological and Brain Sciences at Dartmouth College, spoke Monday at the Learning Organization Academy. My summary of key points:

Learning Organizations Should Map to the Brain

If we really want to build learning organizations, they should of course take into account how the brain works; fortunately, we might already be heading in the right direction: chris notes that the literature on organizational growth and change is remarkably consistent with how the brain operates.

Learning Should Include Thinking, Feeling, and Interacting

The brain’s major regions focus on three key areas: social (watching what other people do, emulating it), executive (making decisions, plans, interpretations), and emotional processing (feeling and dealing with how we feel about things). All three are integral to how the brain works; all three should be a recognized part of a learning organization (consider to what extent cognitive / executive thought is privileged now in most organizations and higher education).

Memory and Learning are Active

“Memory and learning are something you do,” said Chris. Rather than files retrieved from an efficient archive, the process of remembering is more similar, for Chris, to an archeological dig (!). Each memory is a product of reconstruction and re-interpretation (!) of a bunch of scattered bits. And the same for learning: rather than receiving knowledge as a jukebox might receive coins, we’re actually building the things we know association by association.

The Brain is Not Neat

“The brain is built to be sloppy,” Chris said. There’s a trade-off between the kinds of mental structures and processes that make for efficient memory and the kind that allow for creativity; the brain allows some sloppiness and inefficiency so we can make new connections, associate unlikely things, invent our way out of a tight corner. But in exchange we’re imperfect warehouses.

Engage or Forget

The most important thing in remembering or learning something new is to use the information actively. Engagement is even more important than overall time spent. Talk about it, write about, do something with it. Otherwise it’s gone in 24 hours, says Chris; 60 to 80% of your learning should require you to be engaged, he said; and he therefore suggested we use symbols to capture the key points of his talk (writing or images). He also stopped every few minutes to challenge us in groups with a provocative question or two. “The person doing the talking is the one doing the learning,” he said.


The brain uses prompts and incentives to help it learn. Prompts relate to its powerful predictive ability: to survive we need to know what effects follow from what causes; we’re so good at associating effects with causes that after even one highly-charged cause-effect sequence, the brain will subsequently predict the outcome of any similar cause and feel and act as if the effect had happened, even if it hadn’t. Every time you see a certain person, they frown at you? After a while you start to feel frowned-at just by thinking of that person. Good learning understands this strong promptability and tries to unpack and discharge prompt-associations that impede learning, and kindle positive ones that encourage it.

The Three Rules of Feedback

Incentives work on the other end of the cause and effect sequence–a positive outcome makes the brain feel good, and it remembers what it did to get that; then it’s more likely to do that thing later. This process is what makes feedback work so well; as long as feedback is useful, consistent, and rapid, you can effectively learn just about anything. Including to control anything the body does–even lowering high blood pressure certain degrees at your will, slowing down or speeding up your digestive tract, or keeping sperm (if you have them) from swimming. These body-related learnings require a biofeedback monitor of some kind and are done in the lab, but still: if you can control the speed at which food passes through your intestines, you can make all sorts of changes in any of your behaviors.

Transfer Requirements

For learning in one situation to be called upon in another, thus achieving the famous holy grail of “transfer,” Chris notes that the first situation needs to be as simliar as possible to the second. And practicing it three times before the transfer helps, too.

Extrinsic Motivation Doesn’t Work; Neither Does “Espoused Theory”

No change will come of telling people what they should do, says Chris. Rather, you have to “give them what they want when they do it.” A useful and speedy reward or some kind of feedback that tells their brain that what they just did was good. A second problem with extrinsic motivation is that the brain isn’t fooled by rhetorical positions, claims, values statements, plans, that are different than the real behavior of the individual who promotes them (see Chris Argyris’ famed “espoused theory”). People’s brains will “see” that a given leader isn’t listening to them, even if he or she espouses an open-door policy (and maybe even if they consciously believe that policy).

Stories are Important 

According to Chris, the story you create is more powerful than truth. If you’re given some pictures and told to tell “false” stories about them (that is, stories that don’t truthfully reflect the contents of the pictures), you’ll remember the stories and not the pictures themselves. Which suggests how important it is that we include stories and narratives in our understanding of the workplace environment.

The Unconscious is Powerful

“Most of what you do,” says Chris, “is unconscious.” As much as 98% (!).  Chris referred to research that shows our brain can solve math problems well before we actually know it. The conscious mind, driving to a speedy conclusion, or incapable of processing all the data, can even impair the whole brain from working: Chris noted a study that showed people who were given some minor task to occupy their conscious mind actually solved complex problems faster than people who were consciously thinking about the problem, showing that the brain has a way of drawing on problem-solving capacities we don’t know about. “The brain knows,” said Chris. The way you tap into this power is to give yourself time. Add periods of unscheduled time into the routine; places for reflection, etc.

Deciduous Scissors

11 Jun

We recently made up a game called Curly Cravings for our grandmother for her birthday.

Here’s how it works. You make three teams. Your team is given a noun, an adjective, and a problem randomly selected from hats filled with pre-populated items of the respective categories written on slips of paper by players in advance. You’re required to conceive of a solution to the problem you draw that makes use of the noun and the adjective you draw. You then give your solution to another team, who draws a picture of it, and then to a third team, who dances it. All the while, you’re drawing and dancing other people’s ideas, too. At the end you have a “Curly Craving,” which is the 3-part combination of an idea, a picture, and a dance.

For more information, here’s a link to the instructions; and the “Picto-Instructions” image from those instructions is below. Note: the instructions make intentional use of alternate English spelling conventions adapted by our game-development team.

By way of example, in the legendary first game, one team was asked to solve the problem “Keep People From Killing the Animals” using the adjective-noun team “Slippery Eyeball.” The solution involved a rapidly moving eyeball keeping watch on all would-be animal killers, and flashing them to sleep with a powerful wink method immediately prior to the act of killing, at which point the animals would escape. We’ve lost the remarkable picture drawn of this solution, but we remember still the actor in the role of an wild, but gentle, animal grazing contentedly, the actor playing “Eye” and his dramatic wink, the actor playing a hunter overwhelmed by drowsiness even while in the very midst of aiming his rifle.

Some things I like about the game:
  • It’s an exercise in constrained problem solving. You inherit problems and try to solve them with components you have no real control over the selection of. In this way it’s like life.
  • It makes you creative. You put together things that generally don’t belong, which is the essence of creativity. “Deciduous Scissors,” one such unlikely combo, was a favorite noun-adjective pairing from another past instantiation of the game. There’s a mad-libs-like, surreal quality to the combinations and the solutions developed from them that helps people escape, as it were, from the dictatorship of conventional psycho-realism and its social restrictions, fixed attitudes, beliefs, group think, anxieties.
  • You care about other people’s ideas. You receive the ideas of other people, and you interpret them by drawing. You interpret someone else’s interpretation by dancing. This has a funny way of making you feel like the solutions are part of you, too. In this way Curly Cravings draws on the core power of other idea-sharing structures, like World Café facilitation methodology.
  • Memory is engaged. You’ll never forget a Curly Craving once you’ve drawn it, danced it, or seen it danced or drawn. Something about seeing my friend Richard (name changed to protect her identity), for example, embodying the role of a Deciduous Scissors as it “healed” a Rusted Combine-Harvester (played by me) will never allow itself to be forgot.
  • It’s inclusive. Curly Cravings uses verbal, visual, and kinesthetic thinking. As such people of almost any age and learning style can be involved.
  • Nobody wins. Even though the instructions say “vote on best” at Step 6, everyone essentially wins, because they’ve contributed part of each solution or its representation. Also, by the time you get to voting, everyone has had to dance, which serves as a kind of positive cathartic moment. After the dance, the voting is an emotional denouement and nothing more.

But the thing I like about it the most? It’s very much unlike work.

In the average workplace we generally don’t dance, draw, or combine unusual things. We generally don’t hand off our naked new ideas to others for safekeeping, nor do we act as stewards for someone else’s thoughts. On the contrary: new ideas are more likely seen as destabilizing threats to our status quo that we mush squash or commandeer.

The world, however, is slowing realizing that workplaces which overly reinforce a status quo are at a disadvantage in a context of change, when learning, experimentation, and risk are all to be foregrounded. We’re realizing we need more ways of developing new insights, creative solutions, and unexpected combinations, as silly as they may at first seem; and we need to treat these insights and sometimes-crazy thoughts, these Slippery Eyeballs, as carefully as we might treat babies, because they might just grow into the bold strategic plans that reinvent our work and reshape our industry, etc.

Use Curly Cravings at work? That sounds crazy . . . until, that is, you imagine yourself replacing the random problems like “Keep People from Killing the Animals” with an equally difficult problem that’s relevant to your work, or until you imagine replacing the randomly-chosen nouns and adjectives with resource components you have in place at work or skills your staff happen to have, etc. Then you begin to see that the solutions people playing this game might develop could be the kind of thing that helps you rethink the way you do work. It might even be the kind of place you would think of adding the “repeat” to lather and rinse (to refer to a famous case of creative problem-solving in the shampoo industry).

So maybe we won’t see Curly Cravings itself, but I suspect we’ll see a proliferation of similar kinds of simple processes designed to help us conceive of and honor new ideas. And won’t they be fun to play? I hope they keep the dancing part.

The Sluice

4 May

There’s a thing I’ve found that a lot of people want in their lives but don’t have. Today I’m calling it the information sluice. Other times I’ve called it an epistemological entry vector and other, even sillier, names.

The idea is that in an age of change you need lots of data about your environment and your options, and these data have to be a kind of stream or flow rich in nutrients that is both constantly regenerating but also getting processed, evaluated, the good stuff noted, and pulled out, and built upon. Like an oyster filtering specks of food out of the ocean or a classic newspaper clipping service on a massive scale. Or the baleen of all the whales together, or some kind of moisture collector system perched on outcrops of rock in a romantic desert on the planet Dune, or, in my new way of looking at it, as if it were a sluice.

You can pan for gold painstakingly in the stream alone with your hole-y overalls and your one little pan that doubles as your complete set of table china, and you can might pick up a little gold dust. That’s the analog grammarian’s way of prospecting, maybe.

But you can also build a living channel to direct a big onrush of water to slowly wash the hillside away and you can create some filters in that sluice to net the fish, as it were. Put a weir in your sluice. And you can have some people watching and tending and regulating the flow and adjusting the filters, or the stakes in the weir, learning which size mesh to use, etc. That’s the Corpus Linguistics gold mining method. That’s gold prospecting at volume.

The bad part of this sluice metaphor is of course that in the real world this kind of mining destroys the earth. The good part of the metaphor, though, is that there’s a flow and it’s constant and refreshing and it generates a lot of dirt, but wondrous good stuff, if you tend it, and you’re attentive in your tending, comes out of that dirt. And you wouldn’t get that wondrous goodness by just sitting around camping or watching TV or panning in the old way, staying on the surface, that is. And of course this is not real earth we’re talking about but rather the hillside is of ideas, an inexhaustible mound, and the gold is not gold but the invaluable, discomfitting idea, the game changer, the second idea that adheres to a first and makes a connection, etc.

A workplace with a sluice has a group–or everyone–involved in the process of gathering and sorting and sharing info. This gathering could be conducting primary research, it could be reading other people’s research, it could be reading blogs, it could be site visits and talking to people, it could be taking notes at community meetings, it could be listening to feedback when you give a talk. It’s probably a smorgasbord that combines formal and informal kinds of knowing across disciplines, mixing the sublime and the ridiculous, and mixing now and then, because the good ideas are not going to be in the places you’d expect. You have to look where you don’t want to look. The ideas that change the way you think about things aren’t going to pop up comfortably pre-categorized within an existing system. They’ll misbelong, like jokers in the card deck, and they’ll have been discarded or ignored by people playing according to Hoyle.

A key part of all this is the conversation between the sluice-tenders. For one, no one person can filter as much as three or four or five, so more learn faster over all than their individual parts, if they share. For two, the other people serve as the necessary feedback on your own filtering: confirming whether your mesh is set correctly, etc. For three, it’s more fun when you learn with other people. This conversation and sharing requirement is important to talk about, because it’s hard. It’s relatively easy to have a one-person sluice. But it’s hard to build it up between several people, and it requires more investment in communication and willingness-to-be-affected-by-others than I think most people expect to make except in their personal relationships, if even there.

Which may explain why it it seems most people don’t experience work as a sluice-tending, weir-adjusting, gold-gathering process. Some people seem to want anything but a flow of new, possibly discomfiting data (although they probably wouldn’t mind if someone else managed the data and delivered them in safely wrapped packages like a lamb chop from the butcher’s). They are happy to simply camp by the creek (and maybe not even prospect at all). But many people do want the sluice, and often they feel alone in the wilderness, intuiting that there’s a limit to their pan-prospecting, but not knowing where to find the partners to aid in the construction of the torrent (and maybe even a little afraid of that torrent themselves).

But I suspect that sluices are on the way. I talk too much about what age it is. I’ve said it’s the Age of the Gums, the Age of the System. I’ll do it again and predict that this will be the Age of the Sluice. In a recent post I noted the trend in the business community to see people’s ideas as a thing to cultivate and grow and tend and respect, as a forester loves a forest of pine–that’s a pro-sluice mentality. At an IT Governance meeting on campus the other day I was delighted to hear a broad-based outcry for a kind of “marketplace of ideas,” through which everyone could know what everyone else was doing–that’s a pro-sluice idea, too (I’ll blog on this particular event later).

Before I leave you, three additional thoughts.

1. It’s Recursive. A weird thing about this sluice — when it really works, what comes out of it changes the people using it, and changes how it works itself. Or you might say, the person-sluice hybrid evolves. On a simple level you can see that happening when people adjust the filter mesh for better results. But this kind of double-loop learning has infinite possibilities for spiraling evolution into unknowable complexities. So we have to see the sluice as a thing to some degree turned back upon itself and always in the process of becoming something else. What would that something else be? A sluice that evolves into a sluice of sluices, a meta-sluice? A sluice that fills the mound of ideas back up, that discovers, evaluates and creates? A sluice that takes away its need to be there, like self-absorbing stitches? I am not sure. Let’s find out.

2. This is what all those smart people do. You know those Ted talkers and Steve Jobses, people who are always popping up with wisdom and new ideas and opening your mind to something–they have found a way to have a flow of ideas pouring through, they are looking for good ones, and when they find them they hold them and start to layer others on as they come in. Doing it makes you better at doing it. This is how they are able to keep generating their Ted talks.

3. Having ideas is an artistic skill. Alan Kay says learning to have great ideas is a mastery skill like any other, like playing an instrument, say, and if you put in 4 – 5K hours, you’ll get there (this from a NITLE talk I summarized in a recent post). As he said, “A good idea is really improbable, but you won’t have any if you filter too early.” The trick is learning to adjust the filter and increasing the probability by accelerating the flow. The fine arts reference is meaningful–artists know all about this sluice idea. What does a painter do, sit around waiting for an idea to pop up and only then get out her paints (the gold-panning method)? Or does she paint a lot and consistently and every day, and discover in her flow and volume the nuggets that become the elemental matter of her personal periodical table? Ask Stephen King or Anthony Trollope: it’s the second option.

4. In another way the sluice is a replacement of school. Your formal education is kind of like a sluice that someone else filters, pointed at you. You wake up every day and have ideas dumped on you; isn’t that the general experience? That’s bad in ways–as in it’s a kind of teacher-centric focus on content that the progressive pedagogy movement has decried for a long time–but in others it’s not bad. Having the intuition or habit of what a flow of ideas is, learning to feel a passionate need for that flow, sense that that flow is related to your personal growth, that’s all good. For many these feelings are lost when they shift to work, and they desperately want to replace them, and I think that’s a salutary impulse. The trick is, of course, to see also that you need to be the sluice-tender, not just the passive recipient, because the thing you’re changing is your way of knowing, not the cumulative amount of knowing you do.

About the Future of Work

3 Apr

Malcolm Frank of Cognizant and William Taylor of Fast Company gave complimentary key notes at the Olin Innovation Lab #6 last evening; both touched on changes they see happening in the workplace today; I concatenate and summarize them here.

  1. Growing Ideas. Organizations are beginning to understand they need to invest in and cultivate the “ideas” in their workplace as a routine part of their work; ideas are to be managed with different methods than the industrial processes that allow you to make stuff. In part, you have to involve staff in the creative thinking that fuels the strategic direction of the organization—things like “ideation” platforms and “idea stock markets” are de rigeur.
  2. The Hive Mind. Organizations need to encourage and capture ideas from whatever direction they come, from any individual in the team, from partners, from customers. They’re entering into new relationships with staff and customers and other partners to find these ideas—an example is “prosumer” relationships, where customers actually help you design your services (as in helping you build an app). In part this puts a kind of network of minds at the service of the organization where before there was a limited hierarchy of thought.
  3. Email RIP? The way we interact with information at work needs to come to feel like our interaction with information outside of work. As Frank says, “Monday morning needs to feel like Sunday night.” That is, we need to be mobile, engaged, interactive, inventing ways to do things, and choosing our content streams at work, just as we do at home. Old enterprise apps like Email and LMS are insufficient.
  4. Removing the Place from Work. Virtualization of the organization will continue: because you don’t need to be in the same space to collaborate, workplaces will continue to increasingly allow for mobility, outsourced jobs, work-from-home; these things allow you to draw from a bigger pool of workers working in different places. And there’s less overhead.
  5. The New “IT Stack.” The changes above are built on a new, four-part constellation of IT tools and ideas, or “IT Stack:” mobility, social tools, analytics, and the cloud. Organizations will begin to build on these tools to engage their customers, organize their staff, manage their innovation, allow the virtualization of their organization.
  6. It’s About People. Changes to move in the directions above require IT innovation linked with cultural change, and lots of attention to the people and the relationships; idea stock markets will flop, for example, as tools to let people think together, if people don’t want or understand how to think together.
  7. It’s About Millennials. This change can be seen as a shift from a Baby Boomer management mentality–of genius at the top and heavy control, epitomized by Steve Jobs–to a millennial model of collaboration, entrepreneurism, risk-taking, sharing, experimentation, exemplified by start-up cultures.
  8. It’s About How Work Should Feel. All of the above implies that attention will need to be paid to the culture of the workplace, to the way staff minds are engaged, to the “feeling” of working well together—workplaces that engage their staff in the design of their work will be more successful.
  9. Radical is the New Normal. In the traditional economy, everyone was basically equally competent, and the way you distinguished yourself was in some incremental process improvement that gave you an operational advantage. In the new world, the successful model is to rethink the business model; your competitors will be changing the rules of the game as quickly as they can. In that context being operationally competent and seeking incremental improvements won’t distinguish you but will lead to failure. You have to radically change the way you do things–regularly–just to be in the business.

Liaisons, Collaboration, Cooperation, and Soup

12 Jan

I was invited to talk to a group of wonderful library, IT, and teaching and learning center staff at UMASS Boston in early December; they are thinking about new ways to organize their community liaisons, and they asked me for my two cents.  I loved every minute of it; they were enthusiastic, engaged, reflective, fun. And here’s what I said, somewhat abbreviated.

When you look up the definition of liaison, you get what you’d expect. A person who interfaces between two organizational units to “ensure unity of purpose.” That makes sense. But I like some of the more obscure meanings of the word, too, like “any thickening for soups, sauces,” such as cream. Liaisons should see themselves as binders and thickeners. Liaisons, you are cream. Hold that thought.

I then worked with Lee Shulman’s definition of collaboration, as “a marriage of insufficiencies” (see “Communities of learners and Communities of teachers,” Mandel Institute, 2007, freely available online) and the well-known contrast in education thinking between collaboration and cooperation.

Cooperation, in my recap, is how you work together in a static environment. Your roles are defined, you basically perform consistently: you do things together that you don’t have to do together, you do them for convenience, and you don’t need to communicate much, because you all know your part. Collaboration, on the other hand, is the inverse. You do things together that you can only do with other people, because the goal is lofty, and none of you is sufficient to the task. It’s improv rather than reading scores, it’s sailing a boat in a storm rather than having a transaction at a bank window, it’s risky, it makes you vulnerable, you’re aware of and processing together all sorts of environmental factors and responding dynamically; there are feedback loops on top of feedback loops, and there’s a massive emphasis on communication.

I proposed four hypotheses related to collaboration and cooperation:

  1. In an environment of change, collaboration becomes more important.
  2. Collaboration is required for group adaptation.
  3. Collaboration builds relationships.
  4. Liaisons may be the best positioned to collaborate of all the people in the entire planet.

A brief explanation of these: I decided that in our fluid, changing environments, we have to collaborate to be successful, that that collaboration is the only way to get a group of people to do something differently, that it’s the best way to build relationships with peers (because you have to have each other to survive), and I suggested that it’s the role of the liaison, in particular, to effect collaboration. Because the liaison is by nature half in and half out of the group. Relationships–a tying-together kind of thing, in other words, a thickening of the soup, bringing us back to the cream idea. N’est-ce pas?

Some notata bene I felt it important to add:

  1. Collaboration is politically vulnerable.
  2. Collaboration works best in a community that appreciates it.
  3. Confusion about when cooperation or collaboration is more appropriate freaks people out.
  4. Collaboration takes a lot of time. And the groundwork is invisible. And it’s occasionally hard to explain.
  5. Collaboration (and learning in general) is anxiety provoking.
  6. Collaboration builds on cooperation and is a ground for it.

Explanation: basically collaboration comes at a cost: being highly unstable, political unwise, and anxiety-provoking; we should not jump into it without knowing the costs. The best of all worlds is when your enlightened boss, school, organization know(s) what it means to collaborate and unleash(es) you to do it, with all that it will consequently entail for you and them, including lots of short-term inconveniences, because they want the long-term payoff.

Another two points I think worth making.  First, it’s probably wrong to contrast these two approaches, which really need each other. I can’t really collaborate if we haven’t been cooperating or if I can’t subsequently evolve that collaboration into a cooperation.

Second, every organization at any given moment should be running some mix of collaboration and cooperation. Lean towards cooperation in the calm periods. Lean towards collaboration in the crazy periods. Whatever the case may be, it is important that everyone on the team knows what that mix is, and who is doing what. As a kind of natural collaborator, I see all the time the quite remarkable stress caused when peers assume I should be cooperating, and I’m collaborating. If you’ll have a particular person do one or the other, it would be good to let everyone know it, and to know the ramifications thereof, and to say a blessing on them.

As a tantalizing concluding device, I’ll leave you with this little association table I concocted–eight, arbitrarily chosen, other ways of expressing the same sort of dichotomy I develop here between collaboration and cooperation:

  1. Transactions vs. Virtual Circles
  2. Linear or Causal Systems vs. Complex, Dynamic Systems
  3. Departmental or Compartmental Views vs. Institutional or Holistic Views
  4. Consistent Performance vs. Inconsistent Creation
  5. Bergson’s Intellect vs. Bergson’s Intuition
  6. Fixed Mindset vs. Growth Mindset (see Carol Dweck)
  7. Red Ocean vs. Blue Ocean
  8. IQ Test vs. Zone of Proximal Development

The Vygotsky Challenge

23 Nov

I was reading an article on Lev Vygotsky, the influential Soviet psychologist, and I was struck (again) by his emphasis on the social context of learning, and by what that implies for the way we organize ourselves in education.

In contrast to the individual orientation that permeates just about all organized learning, Vygotsky stresses the importance of focusing on the supporting structure, the social context, the scaffolding around the student.

According to Wertsch and Tulviste’s “L.S. Vygotsky and Contemporary Developmental Psychology” (in An Introduction to Vygotsky, 2nd Ed, Routledge, 2005), “mental functioning in the individual can be understood only by examining the social and cultural processes from which it derives” (60). Vygotsky’s Zone of Proximal Development, for example, which famously describes the area between what the person has learned and can learn (with help from teachers and adults and friends and culture) is not so much about improving individual learning, but rather about improving the social and cultural context in which that learning happens. In other words–you can improve the individual’s learning by focusing on the larger group (63).

This is about as revolutionary a thought as can be imagined for schools.

Generally speaking, institutions of education are designed with the goal of improving students as individuals. Everything we do is organized around individual students, from enrollment, to advising, to assessment, to grades. If we think about culture at all, it’s also student focused; how faculty interact with students. How students interact with students–in the classroom, in the dorm, in student clubs.

Nowhere do we really think to a similar degree about the larger culture of the institution. How faculty and staff and students as a collective whole, say, talk to each other, help each other, learn together, share ideas. Whether we trust each other. Whether we all get to have input, say, to identify institutional problems together. Whether we solve our problems together, etc.. In other words, we think a lot about assessing individual student learning, but we don’t really think about assessing the context around that learning.

Just as a simple little example, consider the amount of energy–resources, planning, assessment, time, space, books, chairs, etc.–that goes into just one regular college course. Then think of the corresponding amount of investment we make in the development of a given faculty or staff member. A faculty or staff member might get a few workshops and a retreat or conference in a given year, but there is no commensurate institutional investment in planning and guiding and supporting and assessing such learning. A student gets a teacher, a curriculum, an advisor, expectations, a dean, a dorm life supervisor, and on and on. Faculty and staff might get part of a manager or a chair and someone to review an activity report; but they of course get so much less support in their own development that I feel silly making the comparison. And that’s just thinking of faculty and staff themselves as individuals, and not taking into account their social context, which gets even less attention still, and which, after all, is the real point.

If we take Vygotsky to heart, we should be thinking precisely about how our faculty and students and staff–all of us–work together, share, think, learn, develop–as a community.  Observing and assessing and understanding and improving the bigger culture should be a priority, and doing it well should translate into vast gains for students. For a better culture will make a bigger zone of proximal development.  (I should note that many have developed Vygotsky’s idea here further, but it has not significantly penetrated into the DNA of our organizations. Yet.)

So that’s what I call the Vygotsky challenge: as we’re thinking about redesigning our educational institutions to better help students learn in this the rambunctious digital age, we should also think about how we assess and improve the culture around them, which means focusing on the “other” people hovering around the school’s halls, and on how we all talk to and treat each other. Such a focus will be a wonderful boon for those mysterious non-student people (who will feel that it’s finally OK for them to learn and develop, too) and, ultimately, help the students. Maybe as well as or better than anything else we might do from within the traditional, individually-focused paradigm?

We might one day even go so far as to no longer distinguish between students and staff and faculty, who are, after all, just learners at different points on the continuum, but I’m perhaps getting carried away.


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