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		<title>The Hopper and the Innovation Pipeline</title>
		<link>http://wedaman.wordpress.com/2013/01/30/the-hopper-and-the-innovation-pipeline/</link>
		<comments>http://wedaman.wordpress.com/2013/01/30/the-hopper-and-the-innovation-pipeline/#comments</comments>
		<pubDate>Wed, 30 Jan 2013 21:24:18 +0000</pubDate>
		<dc:creator>D. Grainger Wedaman</dc:creator>
				<category><![CDATA[Academic Support]]></category>
		<category><![CDATA[Learning Theory]]></category>
		<category><![CDATA[Organizational Learning]]></category>
		<category><![CDATA[Real-world examples]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[antagonism]]></category>
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		<category><![CDATA[conceptualizing]]></category>
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		<category><![CDATA[generating]]></category>
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		<category><![CDATA[the hopper]]></category>
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		<guid isPermaLink="false">http://wedaman.wordpress.com/?p=1463</guid>
		<description><![CDATA[I want to talk a little bit about something we&#8217;ve done recently in the Northeast Regional Computing Program (NERCOMP). NERCOMP, like any organization, is faced with a tension between doing things now and doing things later. We&#8217;re trying to direct our energy and attention to existing, operationalized activities, while still making sure we save a [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wedaman.wordpress.com&#038;blog=15411830&#038;post=1463&#038;subd=wedaman&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I want to talk a little bit about something we&#8217;ve done recently in the <a title="NERCOMP" href="http://nercomp.org">Northeast Regional Computing Program</a> (NERCOMP). NERCOMP, like any organization, is faced with a tension between doing things now and doing things later. We&#8217;re trying to direct our energy and attention to existing, operationalized activities, while still making sure we save a little bit for new ideas that may one day become wonderful and important activities in their own right. This is trickier than it seems, because it takes a different quality of mind to keep things going than it does to recruit and envision and cultivate new things to do. But you need to do both, because you need to be successful in the present, of course, and you also want to be successful in the unpredictable future.</p>
<p>There are two basic knots of problems you face when you try to both have new ideas and maintain existing services. One relates to the new ideas: How do get them? Where do you put them? What do you do with them? How do you turn them into something real? The other comes from the antagonistic relationship between new ideas and existing operations. How do you keep the crazy, zany, emotional, fad-like, breathless quality of new ideas from disrupting the staid, responsible, serious work of operations, and vice versa&#8211;how do you keep the harsh noon-day realism of what exists from prematurely scorching the delicate nocturnal tendrils of the new thing being born?</p>
<p>The solution, in my mind, has two parts: first you need <em>a place to put ideas</em>, and second, you need <em>a process</em> that tells you what to do with them. NERCOMP, I&#8217;m proud to say, is working on both.</p>
<p><strong>The Hopper</strong></p>
<p>How do you get these ideas? Who knows when an idea is going to pop into someone&#8217;s head, and who knows whose head it will pop into? Apart from those rare people who continuously sprout ideas regardless of how they&#8217;re received (I&#8217;m one of them), how do you make people comfortable even saying their ideas out loud, given that new ideas tend by definition to sound somewhat crazy? How do you create a culture that says proposing ideas isn&#8217;t just OK, but expected?</p>
<p>Well, we&#8217;re not totally sure about the answers to any of these questions. But here&#8217;s what we did: we thought we might at least lower to the minimum the work someone had to do to get an idea from their head into ours, such that while they&#8217;re still in the thrill of the moment, and before they&#8217;ve thought better of it, they can dash it off, and we can capture it. We took a simple, <a title="Copy of the NERCOMP Hopper" href="https://docs.google.com/a/brandeis.edu/spreadsheet/viewform?formkey=dGxfWkVZY1AxMzRKTGM3YzI2YUJ0YWc6MA#gid=0">one-text-box Google form</a>, put it online, and tested it with our board members, by having them pull it up during board meetings and other NERCOMP activities. Anytime they had a thought or suggestion, they could put it right into the form. We called it the Hopper, because that name made some of us envision a kind of rotating tube full of crazy ideas, like the cylinders of ricocheting ping-pong balls used famously in lottery drawings or bingo parlors. And it worked. We gathered over a hundred ideas in a matter of weeks; too many to process, really, so we stopped encouraging it for a bit while we come up with a way to regularly review and process the contents. Now we have such a process, so we&#8217;ve made the Hopper open to all NERCOMP members (<a href="https://docs.google.com/a/brandeis.edu/spreadsheet/viewform?formkey=dEhyaU1CTXFnUF9XRGxKM2hPaENmbUE6MQ#gid=0">here</a>, if you&#8217;re a member) and are poised to announce it beginning with our upcoming annual conference.</p>
<p><strong>The Innovation Pipeline</strong></p>
<p>Getting the ideas is the first part of the battle. But then you need to know what to do with them. Here we were influenced enormously by the work of Dr. Min Basadur, whom I&#8217;ve <a title="Being Creative Together" href="http://wedaman.wordpress.com/2012/06/12/being-creative-together/">written about before</a>. He breaks creative problem solving into four stages&#8211; Generating, Conceptualizing, Optimizing, and Implementing. In the first step you think of the idea; in the second you flesh it out, as it were, in theory; in the third you begin to take that theory and make a plan for its implementation in the real world; in the fourth, you implement the plan.</p>
<p>We took Basadur&#8217;s stages as a kind of growth chart for our ideas, if you will, and let the stages tell us what we should be doing for and with ideas as they evolved. We added transition points or firewalls between phases&#8211;places you have to check in with the board to move on to the next phase. We made these check-ins progressively more difficult. Moving from having an idea to developing it (or &#8220;conceptualizing&#8221;), we thought, really only required an interested person willing to think it through. But moving from development to optimizing (which we renamed &#8220;testing&#8221;) required a legitimate plan for the test. And moving to the final phase&#8211;implementation&#8211;required data from a successful test as well as some clear ideas about where the resources would come from to operationalize the activity. We called the whole thing the &#8220;Innovation Pipeline,&#8221; and you can see <a title="early NERCOMP Innovation Pipeline" href="https://docs.google.com/a/brandeis.edu/drawings/d/1pALGwwhL5PglRBZ3J7nH1k8Enf3CPJ0BpAZLDbVvGv0/edit">one of our early (somewhat silly) versions</a> as we were developing it.</p>
<p>The Innovation Pipeline has a lot of great benefits. Most importantly it addresses aforementioned problem knot number two: it protects new ideas from operations and operations from new ideas. It trains us to modulate our expectations and behaviors and feelings towards ideas as they grow&#8211;we&#8217;re gentler on the new ideas, and we ramp up the prosecutorial rigor as they come closer to operationalization, as is only appropriate. We delay, as they say, our <em>evaluation</em> of ideas&#8211;we don&#8217;t burden them with premature expectations of perfection. By the same token, there are three check-in points that an idea has to get past before it can really be considered operational and thus rightly become part of our routine activities, and, effectively, force us to drop or reduce some other activity to allow for it. These three check-in points are like police road blocks. Nobody gets by who shouldn&#8217;t, thus protecting our fragile operations from the threat of disruption by frivolous novelty. A secondary benefit of the pipeline is that, surprisingly, it helps people get along better. A key flashpoint in every organization is between what the creativity researchers call the <em>ideators</em> (people who generate cascades of possibility and <em>love</em> brainstorming meetings) and the <em>evaluators</em> (people who say no to everything new in order to continue to say yes to what they are already doing): in our pipeline the ideators get their space to think of and develop ideas before they hand them off (at stage 3) to the testers and implementors, who are ruthless. But the ideas by then are ready for reality.</p>
<p>In any event, there you have NERCOMP&#8217;s approach to the age-old problem of new vs. existing activities. We&#8217;re implementing it now, and we expect some iterations and tweaks before it&#8217;s perfect. A key test will be when our rank-and-file members embrace it and put ideas in the Hopper that really challenge us to grow, be creative, and innovate. Will we be able to rise to the bold new vision they propose? Only time will tell. It&#8217;s a start, and we&#8217;ll report along the way.</p>
<p>As a P.S. let me give a shout out to the <a href="http://learningorgacademy.wordpress.com/">Learning Organization Academy</a>&#8211;NERCOMP&#8217;s intensive new professional development program. It was LOA thinking (&#8220;how can we <em>learn</em> better as an organization?&#8221;) that led us to tackle the problem in the first place, and research for a <a href="http://nercomp.org/index.php?section=events&amp;evtid=184">LOA workshop</a> that pointed us to a solution.</p>
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		<title>The Disruption Percentage</title>
		<link>http://wedaman.wordpress.com/2012/10/16/the-disruption-percentage/</link>
		<comments>http://wedaman.wordpress.com/2012/10/16/the-disruption-percentage/#comments</comments>
		<pubDate>Tue, 16 Oct 2012 14:26:32 +0000</pubDate>
		<dc:creator>D. Grainger Wedaman</dc:creator>
				<category><![CDATA[Learning Theory]]></category>
		<category><![CDATA[Organizational Learning]]></category>
		<category><![CDATA[Real-world examples]]></category>
		<category><![CDATA[Things other people already knew but just occurred to me]]></category>
		<category><![CDATA[80/20 rule]]></category>
		<category><![CDATA[assumptions]]></category>
		<category><![CDATA[autopilot]]></category>
		<category><![CDATA[behaviors]]></category>
		<category><![CDATA[beliefs]]></category>
		<category><![CDATA[Bosch dishwasher]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[dark matter stars]]></category>
		<category><![CDATA[disruption]]></category>
		<category><![CDATA[disruption percentage]]></category>
		<category><![CDATA[Donald Schon]]></category>
		<category><![CDATA[Edgar Schein]]></category>
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		<category><![CDATA[inexorable promotion]]></category>
		<category><![CDATA[leadership]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[learning percentage]]></category>
		<category><![CDATA[norms]]></category>
		<category><![CDATA[organizational learning]]></category>
		<category><![CDATA[pistachios]]></category>
		<category><![CDATA[prescribed burn]]></category>
		<category><![CDATA[rolling blackouts]]></category>
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		<category><![CDATA[workplace learning]]></category>

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		<description><![CDATA[I&#8217;ve been thinking about the right balance of learning and performance at work. Or the balance of disruption and consistency of action, or of painfully self-aware norm-forming and happy living within established norms. I say disruption because I think significant learning&#8211;adaptive, as opposed to technical&#8211;is disruptive. Especially at work. At some level you are re-thinking [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wedaman.wordpress.com&#038;blog=15411830&#038;post=1456&#038;subd=wedaman&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve been thinking about the right balance of learning and performance at work. Or the balance of disruption and consistency of action, or of painfully self-aware norm-forming and happy living within established norms.</p>
<p>I say disruption because I think significant learning&#8211;adaptive, as opposed to technical&#8211;is disruptive. Especially at work. At some level you are re-thinking an assumption, a rule, an understanding, a belief, and while you are in between the old rule and the rule you replace it with, you are uncomfortably aware of two alternate interpretations of the world, and you can&#8217;t float along with autopilot engaged, as we all prefer.</p>
<p>This disruption isn&#8217;t that big a thing when you&#8217;re in school. On the one hand, you&#8217;re used to it, because you&#8217;re reforming rules constantly. On the other, you&#8217;re not that far away from your early years, when your whole existence was a messy and constantly discombobulating attempt to understand what was going on around you. And the school environment reinforces you. You&#8217;re learning things with a peer group. You&#8217;re helped by an expert who&#8217;s led people your age through the ideas you&#8217;re facing time and again. All your time is essentially set aside for you to learn, and society is happy with you doing it. But perhaps most importantly, there&#8217;s a certain philosophical remove from what you&#8217;re learning. It isn&#8217;t yet <em>you. </em>Whether you really<em> get</em> <em>Moby Dick</em> or Astrophysics isn&#8217;t going to deeply affect what you think about yourself and who you are and threaten whether you can pay your mortgage and send your kids to school.</p>
<p>Not so at work. Here learning is harder and more disruptive, because what you&#8217;re learning is a sapper&#8217;s tunnel to your identity. The rules and norms and behaviors and beliefs that are changed in workplace learning are linked to our image of ourselves as professionals, to our sense of belonging to a social group, to our belief in our power to influence people, to protecting ourselves from shame, and then through the transverse theory of the paycheck, they&#8217;re linked as well to our sense of financial and familial stability. Our workplace norms in a sense pay our mortgages, put food on the table, get us a Bosch dishwasher, etc. These thoughts are all connected in one big constellation of dark matter stars, and it&#8217;s a way we deal with living in an uncertain world.</p>
<p>If you start to question workplace beliefs and rules, you trigger this system. &#8220;If what I have been doing,&#8221; people will think to themselves on a certain level, &#8220;and what people around me have done for years, and what I painfully learned the hard way to do, etc., isn&#8217;t totally right, then . . . uh oh . . . I might not be able to <em>do</em> the new thing expected of me,, I might loose face in the workplace, I might loose influence over the world around me, I might be exposed to shame, I might not be able to pay my mortgage, I might not be able to get food, and there goes the Bosch dishwasher, etc . . .&#8221;</p>
<p>That&#8217;s what I mean when I say learning is disruptive, especially at work.</p>
<p>But of course we have to learn. To change, to adapt. As individuals, as teams, as organizations, as a society. In a world of constant flux, that is the one constant, everyone is agreed. You can either figure out a way to activate or initiate your own learning and change in some controlled and regulated system, like a prescribed burn, or you can wait and have external change, which you can&#8217;t control, wash over you like a tsunami, or wildfire.</p>
<p>The idea of the<a title="Learning Organization Academy" href="http://wedaman.wordpress.com/2011/10/16/learning-organization-academy/"> learning organization</a> is basically the former&#8211;instead of thinking that we can achieve a <em>stable state</em>, to refer to Donald Schon&#8217;s book <em>Beyond the Stable State</em>, we accept that our context is always changing, and we try to find and bake in ways to help ourselves constantly and consistently learn and change. If external change obligations come along, fine, we&#8217;ll take advantage of them; if not, we won&#8217;t sit around eating pistachios, we&#8217;ll concoct our own internal change obligations.</p>
<p>So given that learning and change at work are disruptive and highly anxiety-provoking, how do you do that? How do you manage to do them regularly, consciously, intentionally? Clearly you can&#8217;t change everything everyone is doing or question everything everyone is believing all at once. Without some amount of consistency of behavior and expectations, the organizational identity dissolves. We don&#8217;t know why we&#8217;re here and what we&#8217;re doing. Chaos ensues.</p>
<p>I like Edgar Schein&#8217;s idea. The leader of the learning organization, he says, in my beloved <a title="Schein’s 10 Dimensions of a Learning Culture" href="http://wedaman.wordpress.com/2011/07/05/scheins-10-dimensions-of-a-learning-culture/">chapter 20 of Organizational Learning</a>, has to simultaneously assuage his team&#8217;s anxieties <em>and</em> prompt people to learn and change in some particular area. &#8220;We&#8217;re ok in general, but in this little bit, we need to do something differently,&#8221; she would say. We have to, that is, finesse a kind of propping up of the existing norms, while we rewrite some of them. It&#8217;s about a balance, or a percentage. We have to reinforce our status quo in, say 80% of our work, while we help people deconstruct and reform the status quo in the other 20%. It&#8217;s like a rolling blackout, but it&#8217;s not a blackout, it&#8217;s a spotlight.</p>
<p>But what would the right percentage of learning&#8211;the <em>disruption percentage</em>&#8211; be? I think the 80/20 rule probably works just as well as any other. I come at it from the opposite angle&#8211;If you take the reciprocal of work, when we&#8217;re learning full-time, in college, say, and you look at the ratio of learning to performance, you come up with something close to the 80/20 rule reversed. The average college student, say, works 10 hours a week, and has four classes, each roughly 10 hours a week, when you add up class time and homework. That&#8217;s a 20/80 work/learn rule, and we can induce from it that full-time work could be the opposite and do OK. In addition, it&#8217;s the percentage Google has seized upon in its famous workplace learning initiative.</p>
<p>Of course you&#8217;ll ask, percentage of what? Of time, of units worked, of number of work &#8220;categories&#8221;? I think you can use whatever metric you settle on with your team to organize what you do. It&#8217;s a rule of thumb, after all.</p>
<p>The point is to be humble in the breath and scope of your norm-changing initiatives, but be bold in the consistency and continuousness which which you inexorably promote them.</p>
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		<title>Bill Snyder on Communities of Practice</title>
		<link>http://wedaman.wordpress.com/2012/07/18/bill-snyder-on-communities-of-practice/</link>
		<comments>http://wedaman.wordpress.com/2012/07/18/bill-snyder-on-communities-of-practice/#comments</comments>
		<pubDate>Wed, 18 Jul 2012 17:51:58 +0000</pubDate>
		<dc:creator>D. Grainger Wedaman</dc:creator>
				<category><![CDATA[Notes from an event]]></category>
		<category><![CDATA[Organizational Learning]]></category>
		<category><![CDATA[Communities of Practice]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[core groups]]></category>
		<category><![CDATA[domain]]></category>
		<category><![CDATA[emphemerality]]></category>
		<category><![CDATA[heirarchy]]></category>
		<category><![CDATA[heterarchy]]></category>
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		<category><![CDATA[knowledge]]></category>
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		<category><![CDATA[proximal participation]]></category>
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		<category><![CDATA[Vygotsky]]></category>
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		<description><![CDATA[Bill Snyder, expert on communities of practice, spoke at the Learning Organization Academy last week. My notes below. For the record, Bill co-wrote Cultivating Communities of Practice: A Guide to Managing Knowledge. The Engaged and Messy Nature of Knowledge and Learning Knowledge, according to Bill, is not abstract, fixed, and unconnected from life. It’s “situated, tacit, [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wedaman.wordpress.com&#038;blog=15411830&#038;post=1454&#038;subd=wedaman&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Bill Snyder, expert on communities of practice, spoke at the <a href="learningorgacademy.wordpress.com">Learning Organization Academy</a> last week. My notes below. For the record, Bill co-wrote <a href="http://books.google.com/books/about/Cultivating_Communities_of_Practice.html?id=m1xZuNq9RygC">Cultivating Communities of Practice: A Guide to Managing Knowledge</a>.</p>
<p><strong>The Engaged and Messy Nature of Knowledge and Learning</strong></p>
<p>Knowledge, according to Bill, is not abstract, fixed, and unconnected from life. It’s “situated, tacit, dynamic;” “social;” and “practical.” It’s interwoven between and among people and what they’re doing and need to do, in the environment where they are. Correspondingly, learning is largely informal, is built on communication and connections—stories, conversations, experiences, coaching. It depends heavily on trust and reciprocity.</p>
<p><strong>Communities of Practice Steward Messy Knowledge</strong></p>
<p>The kind of knowledge and learning above aren’t that well-served by formal education. What works better are communities of practice&#8211;groups of people sharing a particular domain of knowledge who gather and talk about what they know and what they do. The emphasis is on social relationships and communication; communities of practice are heterarchical as opposed to hierarchical. There isn’t a rigid power or control structure; they grow up where people who share a particular passion feel a need to talk to each other. They&#8217;re voluntary. As such they stand in contrast to the hierarchical workplace, its emphasis on control and outcomes, and its investment in its own existence. They can be “natural” in that they occur on their own when a few people find their way together, and intentional, in that people actively develop them, though this is an art. They can be conceptualized using a three-mode framework: domain (or subject matter); community (the people); and practice (how they apply the knowledge they share).</p>
<p><strong>Peripheral and Core Participation</strong></p>
<p>A key feature of communities of practice is that they allow for a variety of ways to be involved. You don’t have to be an expert: peripheral participation, or lurking, is OK, and even seen positively (because it’s a way to enter into the field—consider the apprenticeship model).  Usually, though, a core group comprising 3 – 5% of the people ends up being responsible for most of the activity of the community; these people are generally experts and well-respected (though there is a role for some in that core group to focus on the organizational details who don&#8217;t therefore need to be a subject mater expert). Importantly, the community of practice allows you to shift from lurker to middle to core group and back—in fact, you can see that movement as a kind of sideways <a title="The Vygotsky Challenge" href="http://wedaman.wordpress.com/2011/11/23/the-vygotsky-challenge/">Zone of Proximal Development</a>.</p>
<p><strong>Distinction Between Communities of Practice and Project Teams</strong></p>
<p>Bill makes a key distinction between communities of practice, which self-organize to shepherd the learning in a social group, and project teams, which are formed, usually by fiat, to achieve a particular end. The community of practice focuses on knowledge sharing, is voluntary, has a long-term focus, boundaries are permeable, and the nature of the group is often emergent; the team is different—it has a clear outcome in mind, it gathers information on whether it meets that goal or not, it ends, roles are kinda fixed, it reports back. The project team works well in the hierarchical workplace of course; but it’s not antithetical to the community of practice. A project team can peel off of a community and go work on a project then share outcomes with the community. Just don’t assign a discrete, short-term, actionable goal to the overall community.</p>
<p><strong>Phases of Communities of Practice</strong></p>
<p>Communities of Practice go through various stages: Potential (basic parts are there: topic, social group, desire to share); Coalescing (community begins to work together and build trust); Maturing (clarification of the subject, individual roles; identification of gaps in knowledge); Stewardship (focus on action and maintaining momentum, attracting new members, keeping knowledge up-to-date); Transformation (its work may be done; members may leave; it may go dormant to return later).  Bill notes that it’s important to accept the community where it is—the stewardship phase isn’t necessarily the ultimate goal, for instance: a community may function perfectly well and serve its members even in the early stages.</p>
<p><strong>Things to Avoid</strong></p>
<p>There are some things you <em>shouldn’t </em>do if you want your community of practice to be successful. You can’t tell it what to do—the passion has to come from the people involved (although you can find and build on existing passions). You need the domain to be somewhat practical and problematic; if it’s too superficial—that is, <em>only </em>about relationships and pleasantries, it won’t work. The topic also can’t be too narrow or too broad. You have to be wary as well of problems that occur in all communities: cliques and factions, and people who “squelch” or “spoil.” And a key pitfall: “impermeable boundaries”&#8211;if people can’t move from the fringes to the core group and every stage in-between, it&#8217;s not a heterarchy anymore.</p>
<p><strong>Communities of Practice Improve Performance</strong></p>
<p>You might think such an ephemeral structure might not result in anything tangible, but it does—those relationships and passions drive the participants to “build, share, and apply” core practices and capabilities, increasing their capability, and all that of course translates to improved performance outcomes.</p>
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		<title>Chris Jernstedt on Learning</title>
		<link>http://wedaman.wordpress.com/2012/07/12/chris-jernstedt-on-learning/</link>
		<comments>http://wedaman.wordpress.com/2012/07/12/chris-jernstedt-on-learning/#comments</comments>
		<pubDate>Thu, 12 Jul 2012 16:03:53 +0000</pubDate>
		<dc:creator>D. Grainger Wedaman</dc:creator>
				<category><![CDATA[Learning Theory]]></category>
		<category><![CDATA[Notes from an event]]></category>
		<category><![CDATA[Organizational Learning]]></category>
		<category><![CDATA[Real-world examples]]></category>
		<category><![CDATA[Revolutionary Ideas]]></category>
		<category><![CDATA[archeological dig]]></category>
		<category><![CDATA[associations]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[Chris Argyris]]></category>
		<category><![CDATA[Chris Jernstedt]]></category>
		<category><![CDATA[cognition]]></category>
		<category><![CDATA[conscious]]></category>
		<category><![CDATA[emotions]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[espoused theory]]></category>
		<category><![CDATA[extrinsic motivation]]></category>
		<category><![CDATA[incentives]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[learning organization]]></category>
		<category><![CDATA[learning organization academy]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[outcomes]]></category>
		<category><![CDATA[prompts]]></category>
		<category><![CDATA[rewards]]></category>
		<category><![CDATA[social processing]]></category>
		<category><![CDATA[stories]]></category>
		<category><![CDATA[the brain is sloppy]]></category>
		<category><![CDATA[the brain knows]]></category>
		<category><![CDATA[transfer]]></category>
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		<description><![CDATA[Chris Jernstedt, Professor of Psychological and Brain Sciences at Dartmouth College, spoke Monday at the Learning Organization Academy. My summary of key points: Learning Organizations Should Map to the Brain If we really want to build learning organizations, they should of course take into account how the brain works; fortunately, we might already be heading in [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wedaman.wordpress.com&#038;blog=15411830&#038;post=1446&#038;subd=wedaman&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Chris Jernstedt, Professor of Psychological and Brain Sciences at Dartmouth College, spoke Monday at the <a href="http://http://learningorgacademy.wordpress.com/">Learning Organization Academy</a>. My summary of key points:</p>
<p><strong>Learning Organizations Should Map to the Brain</strong></p>
<p>If we really want to build learning organizations, they should of course take into account how the brain works; fortunately, we might already be heading in the right direction: chris notes that the literature on organizational growth and change is remarkably consistent with how the brain operates.</p>
<p><strong>Learning Should Include Thinking, Feeling, and Interacting</strong></p>
<p>The brain&#8217;s major regions focus on three key areas: social (watching what other people do, emulating it), executive (making decisions, plans, interpretations), and emotional processing (feeling and dealing with how we feel about things). All three are integral to how the brain works; all three should be a recognized part of a learning organization (consider to what extent cognitive / executive thought is privileged now in most organizations and higher education).</p>
<p><strong>Memory and Learning are Active</strong></p>
<p>&#8220;Memory and learning are something you do,&#8221; said Chris. Rather than files retrieved from an efficient archive, the process of remembering is more similar, for Chris, to an archeological dig (!). Each memory is a product of reconstruction and re-interpretation (!) of a bunch of scattered bits. And the same for learning: rather than receiving knowledge as a jukebox might receive coins, we&#8217;re actually building the things we know association by association.</p>
<p><strong>The Brain is Not Neat</strong></p>
<p>&#8220;The brain is built to be sloppy,&#8221; Chris said. There&#8217;s a trade-off between the kinds of mental structures and processes that make for efficient memory and the kind that allow for creativity; the brain allows some sloppiness and inefficiency so we can make new connections, associate unlikely things, invent our way out of a tight corner. But in exchange we&#8217;re imperfect warehouses.</p>
<p><strong>Engage or Forget</strong></p>
<p>The most important thing in remembering or learning something new is to use the information actively. Engagement is even more important than overall time spent. Talk about it, write about, do something with it. Otherwise it&#8217;s gone in 24 hours, says Chris; 60 to 80% of your learning should require you to be engaged, he said; and he therefore suggested we use symbols to capture the key points of his talk (writing or images). He also stopped every few minutes to challenge us in groups with a provocative question or two. &#8220;The person doing the talking is the one doing the learning,&#8221; he said.</p>
<p><strong>Prompts</strong></p>
<p>The brain uses prompts and incentives to help it learn. Prompts relate to its powerful predictive ability: to survive we need to know what effects follow from what causes; we&#8217;re so good at associating effects with causes that after even one highly-charged cause-effect sequence, the brain will subsequently predict the outcome of any similar cause and feel and act as if the effect had happened, even if it hadn&#8217;t. Every time you see a certain person, they frown at you? After a while you start to feel frowned-at just by <em>thinking </em>of that person. Good learning understands this strong promptability and tries to unpack and discharge prompt-associations that impede learning, and kindle positive ones that encourage it.</p>
<p><strong>The Three Rules of Feedback</strong></p>
<p>Incentives work on the other end of the cause and effect sequence&#8211;a positive outcome makes the brain feel good, and it remembers what it did to get that; then it&#8217;s more likely to do that thing later. This process is what makes feedback work so well; as long as feedback is useful, consistent, and rapid, you can effectively learn just about anything. Including to control anything the body does&#8211;even lowering high blood pressure certain degrees at your will, slowing down or speeding up your digestive tract, or keeping sperm (if you have them) from swimming. These body-related learnings require a biofeedback monitor of some kind and are done in the lab, but still: if you can control the speed at which food passes through your intestines, you can make all sorts of changes in any of your behaviors.</p>
<p><strong>Transfer Requirements</strong></p>
<p>For learning in one situation to be called upon in another, thus achieving the famous holy grail of &#8220;transfer,&#8221; Chris notes that the first situation needs to be as simliar as possible to the second. And practicing it three times before the transfer helps, too.</p>
<p><strong>Extrinsic Motivation Doesn&#8217;t Work; Neither Does &#8220;Espoused Theory&#8221;</strong></p>
<p>No change will come of telling people what they should do, says Chris. Rather, you have to &#8220;give them what they want when they do it.&#8221; A useful and speedy reward or some kind of feedback that tells their brain that what they just did was good. A second problem with extrinsic motivation is that the brain isn&#8217;t fooled by rhetorical positions, claims, values statements, plans, that are different than the real behavior of the individual who promotes them (see Chris Argyris&#8217; famed &#8220;espoused theory&#8221;). People&#8217;s brains will &#8220;see&#8221; that a given leader isn&#8217;t listening to them, even if he or she espouses an open-door policy (and maybe even if they consciously believe that policy).</p>
<p><strong>Stories are Important </strong></p>
<p>According to Chris, the story you create is more powerful than truth. If you&#8217;re given some pictures and told to tell &#8220;false&#8221; stories about them (that is, stories that don&#8217;t truthfully reflect the contents of the pictures), you&#8217;ll remember the stories and not the pictures themselves. Which suggests how important it is that we include stories and narratives in our understanding of the workplace environment.</p>
<p><strong>The Unconscious is Powerful</strong></p>
<p>&#8220;Most of what you do,&#8221; says Chris, &#8220;is unconscious.&#8221; As much as 98% (!).  Chris referred to research that shows our brain can solve math problems well before we actually know it. The conscious mind, driving to a speedy conclusion, or incapable of processing all the data, can even impair the whole brain from working: Chris noted a study that showed people who were given some minor task to occupy their conscious mind actually solved complex problems faster than people who were consciously <em>thinking </em>about the problem, showing that the brain has a way of drawing on problem-solving capacities we don&#8217;t know about. &#8220;The brain knows,&#8221; said Chris. The way you tap into this power is to give yourself time. Add periods of unscheduled time into the routine; places for reflection, etc.</p>
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		<title>Being Creative Together</title>
		<link>http://wedaman.wordpress.com/2012/06/12/being-creative-together/</link>
		<comments>http://wedaman.wordpress.com/2012/06/12/being-creative-together/#comments</comments>
		<pubDate>Tue, 12 Jun 2012 16:17:47 +0000</pubDate>
		<dc:creator>D. Grainger Wedaman</dc:creator>
				<category><![CDATA[Learning Theory]]></category>
		<category><![CDATA[Organizational Learning]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Things other people already knew but just occurred to me]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Argyris]]></category>
		<category><![CDATA[Bassadur]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[creative cognition]]></category>
		<category><![CDATA[creative leadership]]></category>
		<category><![CDATA[creative problem solving]]></category>
		<category><![CDATA[creative process]]></category>
		<category><![CDATA[creative skills]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[defensive reasoning]]></category>
		<category><![CDATA[diversity]]></category>
		<category><![CDATA[meetings]]></category>
		<category><![CDATA[organizational adaptability]]></category>
		<category><![CDATA[organizational efficiency]]></category>
		<category><![CDATA[phases of creative]]></category>
		<category><![CDATA[political safety]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[problem framing]]></category>
		<category><![CDATA[productive reasoning]]></category>
		<category><![CDATA[similitude]]></category>

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		<description><![CDATA[Have just read Min Basadur&#8217;s article &#8220;Leading others to thinking innovatively together: Creative leadership,&#8221; in The Leadership Quarterly 15 (2004). It&#8217;s interesting! Basadur suggests that the big task before all of us in this global, fluid, disruptive age is to manage our organizations for adaptability rather than for efficiency (the traditional focus). Adaptability requires being creative together. We&#8217;re [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wedaman.wordpress.com&#038;blog=15411830&#038;post=1436&#038;subd=wedaman&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Have just read Min Basadur&#8217;s article &#8220;Leading others to thinking innovatively together: Creative leadership,&#8221; in <em>The Leadership Quarterly </em>15 (2004). It&#8217;s<em> interesting</em>!</p>
<p>Basadur suggests that the big task before all of us in this global, fluid, disruptive age is to manage our organizations for adaptability rather than for efficiency (the traditional focus). Adaptability requires being creative together. We&#8217;re not good at being creative together, however; says he: &#8220;the attitudes, behaviors, and skills necessary for creative thinking are underdeveloped in many people&#8221; (106).</p>
<p>There is fortunately an easy-to-understand creativity life-cycle or process that&#8217;s made of four stages, each with its own kind of thinking, and people, it seems, orient to one of these stages by preference (111). The stages are Generating, Conceptualizing, Optimizing, and Implementing (112). (Which, I note, seem to generally correspond to the Learning Cycle and areas of brain processing; see my previous <a title="The Learning Cycle, the Brain, and the Four Modes of Work" href="http://wedaman.wordpress.com/2011/06/28/the-learning-cycle-the-brain-and-the-four-modes-of-work/">post</a> on the topic.)</p>
<p>The problem is that, not knowing the different phases of creation, nor their preference for one or the other, people generally jumble all the phases together, achieve naught, and annoy each other.</p>
<p>Basadur describes the kind of meeting this leads to as &#8220;undisciplined discussions where facts, ideas, points of veiw, evaluations, action steps, and new problems are interjected randomly&#8221; (110). The person oriented to optimize, which calls for &#8220;rational, systematic, and orderly analysis&#8221; of a project-moving-towards-implementation, for instance, is not open to the incomplete and weird ideas unleashed by the person oriented towards generation (I have that orientation, for the record), who uses engagement with the world, emotions, empathy, and other unpredictable things to concoct &#8220;problems, opportunities, and projects that <em>might be worth solving&#8221;</em> (112, emphasis mine).  This of course, leads to the famous &#8220;how to kill ideas&#8221; situation, which Basadur describes as an insufficiency in the basic creativity-thinking skills of &#8220;deferring judgment, keeping an open mind, and thinking divergently&#8221; (106).</p>
<p>On a side note, Basadur aligns with Chris Argyris in seeing defensive reasoning as another block to creativity: people, says Basadur, &#8220;wait for others to find problems for them to solve,&#8221; (108); avoid &#8220;unsolvable&#8221; or cross-functional problems (108); desire to be seen as &#8220;practical and economical above all things,&#8221; and thereby tend to shut down strange new ideas (106); and &#8220;get mired in arguments about functional issues to protect their &#8216;turf&#8217;&#8221; (110)&#8211;all different ways of prioritizing political safety over productive thinking and creativity. Not good in an age of change.</p>
<p>The way to slash through all this is simply to help people with <em>process.  </em>A leader who knows the phases of creation can act as a creative &#8220;process coach&#8221; (111) making sure the group knows and honors the phase they&#8217;re in and uses and appreciates the particular cognitive skills the phase requires (106).  A good process-focused leader can even go so far as to predict the kinds of help individuals would need based on their orientation, and be prepared to supply that. Such a leader helps the strong optimizer, for instance, &#8220;discover new problems and facts.&#8221; In my own case, my creatively-oriented leader would help me (the generator) &#8220;convince others of the value of [my] ideas and push [me] to act on them&#8221; (116).</p>
<p>Importantly, Basadur notes that the highest-performing teams include a representative mixture of people orienting to the four phases of creation (115). But he also notes that people tend to gravitate towards people of like orientation, such that work teams and even professions tend to be made up of one dominant orientation (117). AND he notes that people report higher satisfaction in teams where they&#8217;re with birds of a feather (115). So there&#8217;s some natural resistance to be overcome: the leader has to consciously combine people with different orientations and help them work together; the diverse team &#8220;may experience more frustration initially&#8221; but &#8220;will achieve more breakthrough results as they learn to mesh their styles&#8221; (117).</p>
<p>There are some work-related processes that probably don&#8217;t fall under creation (maintenance of existing functions), but these seem less important now than in static environments of years past; Basadur&#8217;s model seems helpful for a wide breath of challenges we face at work, and should make up part of any workplace&#8217;s ethos. Thinking about the normal flow of creative&#8211;or cognitive&#8211;process  in the development of ideas and initiatives, and seeing our own orientation towards phases within that process seems particularly helpful.</p>
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		<title>Deciduous Scissors</title>
		<link>http://wedaman.wordpress.com/2012/06/11/deciduous-scissors-and-work/</link>
		<comments>http://wedaman.wordpress.com/2012/06/11/deciduous-scissors-and-work/#comments</comments>
		<pubDate>Mon, 11 Jun 2012 16:12:23 +0000</pubDate>
		<dc:creator>D. Grainger Wedaman</dc:creator>
				<category><![CDATA[Organizational Learning]]></category>
		<category><![CDATA[Real-world examples]]></category>
		<category><![CDATA[Revolutionary Ideas]]></category>
		<category><![CDATA[animal killing]]></category>
		<category><![CDATA[caring]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[creative problem solving]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[Curly Cravings]]></category>
		<category><![CDATA[dancing]]></category>
		<category><![CDATA[deciduous scissors]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[grandmother]]></category>
		<category><![CDATA[idea generation]]></category>
		<category><![CDATA[memory]]></category>
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		<category><![CDATA[problem-solving]]></category>
		<category><![CDATA[sharing]]></category>
		<category><![CDATA[slippery eyeball]]></category>
		<category><![CDATA[status quo]]></category>
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		<description><![CDATA[We recently made up a game called Curly Cravings for our grandmother for her birthday. Here&#8217;s how it works. You make three teams. Your team is given a noun, an adjective, and a problem randomly selected from hats filled with pre-populated items of the respective categories written on slips of paper by players in advance. [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wedaman.wordpress.com&#038;blog=15411830&#038;post=1415&#038;subd=wedaman&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>We recently made up a game called Curly Cravings for our grandmother for her birthday.</p>
<p>Here&#8217;s how it works. You make three teams. Your team is given a noun, an adjective, and a problem randomly selected from hats filled with pre-populated items of the respective categories written on slips of paper by players in advance. You&#8217;re required to <em>conceive </em>of a solution to the problem you draw that makes use of the noun and the adjective you draw. You then give your solution to another team, who draws a picture of it, and then to a third team, who dances it. All the while, you&#8217;re drawing and dancing other people&#8217;s ideas, too. At the end you have a &#8220;Curly Craving,&#8221; which is the 3-part combination of an idea, a picture, and a dance.</p>
<p>For more information, here&#8217;s a <a title="Curly Cravings Instructions" href="http://people.brandeis.edu/~wedaman/Curly_Cravings_Game_v1.pdf">link to the instructions</a>; and the &#8220;Picto-Instructions&#8221; image from those instructions is below. Note: the instructions make intentional use of alternate English spelling conventions adapted by our game-development team.</p>
<p><img class="alignleft" title="Curly Cravings Picto-Instructions" src="http://people.brandeis.edu/~wedaman/cravings.jpg" alt="" width="466" height="350" /></p>
<p>By way of example, in the legendary first game, one team was asked to solve the problem &#8220;Keep People From Killing the Animals&#8221; using the adjective-noun team &#8220;Slippery Eyeball.&#8221; The solution involved a rapidly moving eyeball keeping watch on all would-be animal killers, and flashing them to sleep with a powerful wink method immediately prior to the act of killing, at which point the animals would escape. We&#8217;ve lost the remarkable picture drawn of this solution, but we remember still the actor in the role of an wild, but gentle, animal grazing contentedly, the actor playing &#8220;Eye&#8221; and his dramatic <em>wink</em>, the actor playing a hunter overwhelmed by drowsiness even while in the very midst of aiming his rifle.</p>
<div>Some things I like about the game:</div>
<ul>
<li>It&#8217;s an exercise in constrained problem solving. You inherit problems and try to solve them with components you have no real control over the selection of. In this way it&#8217;s like life.</li>
<li>It makes you creative. You put together things that generally don&#8217;t belong, which is the essence of creativity. &#8220;Deciduous Scissors,&#8221; one such unlikely combo, was a favorite noun-adjective pairing from another past instantiation of the game. There&#8217;s a mad-libs-like, surreal quality to the combinations and the solutions developed from them that helps people escape, as it were, from the dictatorship of conventional psycho-realism and its social restrictions, fixed attitudes, beliefs, group think, anxieties.</li>
<li>You care about other people&#8217;s ideas. You receive the ideas of other people, and you interpret them by drawing. You interpret someone else&#8217;s interpretation by dancing. This has a funny way of making you feel like the solutions are part of you, too. In this way Curly Cravings draws on the core power of other idea-sharing structures, like World Café facilitation methodology.</li>
<li>Memory is engaged. You&#8217;ll never forget a Curly Craving once you&#8217;ve drawn it, danced it, or seen it danced or drawn. Something about seeing my friend Richard (name changed to protect her identity), for example, embodying the role of a Deciduous Scissors as it &#8220;healed&#8221; a Rusted Combine-Harvester (played by me) will never allow itself to be forgot.</li>
<li>It&#8217;s inclusive. Curly Cravings uses verbal, visual, and kinesthetic thinking. As such people of almost any age and learning style can be involved.</li>
<li>Nobody wins. Even though the instructions say &#8220;vote on best&#8221; at Step 6, everyone essentially wins, because they&#8217;ve contributed part of each solution or its representation. Also, by the time you get to voting, everyone has had to dance, which serves as a kind of positive cathartic moment. After the dance, the voting is an emotional denouement and nothing more.</li>
</ul>
<p>But the thing I like about it the most? It&#8217;s very much unlike work.</p>
<p>In the average workplace we generally don&#8217;t dance, draw, or combine unusual things. We generally don&#8217;t hand off our naked new ideas to others for safekeeping, nor do we act as stewards for someone else&#8217;s thoughts. On the contrary: new ideas are more likely seen as destabilizing threats to our status quo that we mush squash or commandeer.</p>
<p>The world, however, is slowing realizing that workplaces which overly reinforce a status quo are at a disadvantage in a context of change, when learning, experimentation, and risk are all to be foregrounded. We&#8217;re realizing we need more ways of developing new insights, creative solutions, and unexpected combinations, as silly as they may at first seem; and we need to treat these insights and sometimes-crazy thoughts, these Slippery Eyeballs, as carefully as we might treat babies, because they might just grow into the bold strategic plans that reinvent our work and reshape our industry, etc.</p>
<p>Use Curly Cravings at work? That sounds crazy . . . until, that is, you imagine yourself replacing the random problems like &#8220;Keep People from Killing the Animals&#8221; with an equally difficult problem that&#8217;s relevant to your work, or until you imagine replacing the randomly-chosen nouns and adjectives with resource components you have in place at work or skills your staff happen to have, etc. Then you begin to see that the solutions people playing this game might develop could be the kind of thing that helps you rethink the way you do work. It might even be the kind of place you would think of adding the &#8220;repeat&#8221; to lather and rinse (to refer to a famous case of creative problem-solving in the shampoo industry).</p>
<p>So maybe we won&#8217;t see Curly Cravings itself, but I suspect we&#8217;ll see a proliferation of similar kinds of simple processes designed to help us conceive of and honor new ideas. And won&#8217;t they be fun to play? I hope they keep the dancing part.</p>
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			<media:title type="html">Curly Cravings Picto-Instructions</media:title>
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		<title>The Box, The Trellis, and the Marketplace</title>
		<link>http://wedaman.wordpress.com/2012/05/08/the-box-the-trellis-and-the-marketplace/</link>
		<comments>http://wedaman.wordpress.com/2012/05/08/the-box-the-trellis-and-the-marketplace/#comments</comments>
		<pubDate>Tue, 08 May 2012 21:17:07 +0000</pubDate>
		<dc:creator>D. Grainger Wedaman</dc:creator>
				<category><![CDATA[Academic Support]]></category>
		<category><![CDATA[Liaisonship]]></category>
		<category><![CDATA[Notes from an event]]></category>
		<category><![CDATA[Organizational Learning]]></category>
		<category><![CDATA[Real-world examples]]></category>
		<category><![CDATA[Things other people already knew but just occurred to me]]></category>
		<category><![CDATA[box]]></category>
		<category><![CDATA[bureaucracy]]></category>
		<category><![CDATA[byzantine process]]></category>
		<category><![CDATA[caucus]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[conversation]]></category>
		<category><![CDATA[email]]></category>
		<category><![CDATA[Fibber McGee]]></category>
		<category><![CDATA[hall closet gag]]></category>
		<category><![CDATA[idea development]]></category>
		<category><![CDATA[ideation]]></category>
		<category><![CDATA[IT Governance]]></category>
		<category><![CDATA[liaisonship]]></category>
		<category><![CDATA[marketplace]]></category>
		<category><![CDATA[marketplace of ideas]]></category>
		<category><![CDATA[needs]]></category>
		<category><![CDATA[negotiation]]></category>
		<category><![CDATA[sluice]]></category>
		<category><![CDATA[star chamber]]></category>
		<category><![CDATA[top-down management]]></category>
		<category><![CDATA[transparency]]></category>
		<category><![CDATA[trellis]]></category>
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		<guid isPermaLink="false">https://wedaman.wordpress.com/?p=1405</guid>
		<description><![CDATA[We invited community members to come talk about about IT Governance and help us figure out the right way to go about it in our school. As I was listening to the conversation, it occurred to me there were two ways to look at it. For the record, IT Governance refers to a structured process [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wedaman.wordpress.com&#038;blog=15411830&#038;post=1405&#038;subd=wedaman&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>We invited community members to come talk about about IT Governance and help us figure out the right way to go about it in our school. As I was listening to the conversation, it occurred to me there were two ways to look at it.</p>
<p>For the record, IT Governance refers to a structured process for campus-wide decision-making about IT policies and services. Like what your LMS is, or how long you should wait before your desktop computer is refreshed, or whether your department or a central unit pays for your copy of Chem Draw Ultra 12.0. When governance works, everyone knows what the campus IT policies are and how decisions are made, and everyone feels she or he can have input into the decision-making process. Even if a particular decision didn&#8217;t go your way, you at least know the reasoning behind the decision.</p>
<p><strong>IT Governance as a Box</strong></p>
<p>When you first hear of things like &#8220;governance&#8221; or &#8220;committees&#8221; or &#8220;organizational structures,&#8221; you might tend to think of them as restrictive, top-down organs of control. Your lizard brain throws up images perhaps of misty, <a href="http://en.wikipedia.org/wiki/Star_Chamber">star-chamber</a>-like, inscrutable rooms and byzantine processes issuing strange unilateral edicts that are action-oriented and constraining, and focus on products, stress &#8220;implementation&#8221; and &#8220;projects,&#8221; and use mysterious jargon that makes you feel like there&#8217;s something you&#8217;re supposed to know but you don&#8217;t.  Things that seem safely removed from the more organic ebb and flow of your daily life, yet there’s a nagging anxiety in the back of your mind that the decisions might sort of pop up at the 11th hour and disrupt what you’re working on—you might discover, that is, that a new presentation software became the campus standard the night before you&#8217;re set teach using your well-tried PowerPoint deck, and it no longer works, and now you look crazy in front of your class, etc.</p>
<p>This dread vision is what you might call IT Governance as product-oriented instead of people-oriented. As a system that limits decision-making for efficiency’s sake to a few people, doesn&#8217;t include everyone, doesn&#8217;t allow for a lot of input, and doesn&#8217;t really seek to understand what people do on a daily basis and what their needs are. It&#8217;s not about helping people grow; on the other hand, it constrains, no matter how well-intentioned it is, as a box might. I have to admit such an image popped up in my own head at one point, but there’s another way to view IT Governance.</p>
<p><strong>IT Governance as a Trellis</strong></p>
<p>As part of our conversation, we looked at such other IT Governance processes as were easily available on the web. Some systems of decision-making out there are (as you might suspect) amazingly complex; some are less so. Significantly, though, many have features that do not fix the star chamber model. For example, <a href="http://www.wcu.edu/10598.asp">Western Carolina University</a> calls IT Governance an ongoing conversation, that “will occur not just within the governance meeting structure.” <a href="http://www.salemstate.edu/23264.php">Salem State University’s</a> IT Governance web site takes the time to explain the various “sources” of project ideas, which can come through formal channels or even “casual conversation between department heads” (and hopefully other people, too . . . ). The <a href="http://www.utexas.edu/cio/itgovernance/">University of Texas at Austin</a> lists the six cardinal values imbued in their governance process, and “transparency” and “communication” top the list.</p>
<p>A conversation? Something that allows for sharing of ideas between equals, that could happen in a formal setting, or in an informal setting? Among anyone? Emphasis on the messy beginnings of new ideas, lurking on the edges of existing projects, that might come from anywhere? Unabashed promotion of communication and transparency? This all suggests a desire to admit a constant stream of destabilizing novelty (or what I call an <a title="The Sluice" href="http://wedaman.wordpress.com/2012/05/04/the-sluice/">Information Sluice</a>)! The opposite of the bureaucratic sublime. That’s a governance process that includes people as they are, in their actual walks of life, and invites their input. That’s a governance process that has change and growth built into it, a structure like a trellis, that allows for a plant to bloom in the new, vertical dimension. Not a black box.</p>
<p><strong>IT Governance as a Marketplace</strong></p>
<p>My local community is headed in this direction, too. When we talked about what we want to achieve with our IT Governance structure, the primary idea expressed was “more communication.” “We don’t know what’s going on,” “there needs to be a better way to talk to each other than email,” and “we need people who can serve as nimble liaisons negotiating agreement between areas of disciplinary knowledge and areas of technical knowledge,” were the kinds of things we said.</p>
<p>And we decided that to help with this communication we need a “marketplace,” or an easy way to know what everyone else is doing and see what solutions and problems other people are creating and dealing with. So that we can better build on and integrate our various local initiatives, instead of creating new, parallel, redundant, isolated projects. Such a marketplace, we thought, should be easy to search and easy to add to.</p>
<p>This marketplace sounds a bit like the kind of “<a title="Thoughts from Olin Innovation Lab #5" href="http://wedaman.wordpress.com/2011/09/12/thoughts-from-olin-innovation-lab-5/">ideation platform</a>” or “<a title="About the Future of Work" href="http://wedaman.wordpress.com/2012/04/03/olin-innovation-lab-6/">idea stock market</a>” I’ve mentioned in previous posts. Sounds a bit like the Internet itself, in fact, used as a metaphor of facile connectedness, of grass-roots, horizontal, non-bureaucratic engagement, with low-threshold entry requirements, applied retroactively unto the world itself, the child teaching the parent.</p>
<p><strong>IT Governance as Email Fixer</strong></p>
<p>Just a thought about email, which we thought was the kind of thing IT Governance could help us change. I think it’s a commonplace that our current use of email is less than satisfying, seeing that it is co-opted by everyone for every kind of communication: official institutional pronouncements, lightweight invitations to lunch, your mom to check in on you, your department to remind you about an upcoming talk, to let you know your water bill payment went through, to ask you to come to the PTA meeting that night, to share the project management charter, to ask your boss for time off, to tell you to check in for your flight, not to mention the inundation of unsolicited business-related emails, spam, etc. There&#8217;s so much crazy stuff in there opening the inbox is like our own personal version of <a href="http://en.wikipedia.org/wiki/Fibber_McGee_and_Molly#The_Closet">Fibber McGee&#8217;s hall closet gag.</a></p>
<p>Email is a social problem as well as a technological problem. One where we have to talk to each other and agree on the parts to fix and try things out and adjust those things and ask ourselves to honor new conventions of behavior and give ourselves feedback on how we’re doing and so forth: pieces both mechanical and behavioral, individual and communal. Now if IT Governance can help <em>that</em> to be fixed (as we seem to think it can), that’s a different kind of governance. That’s not about circumscribing behavior. That’s a way to identify and heal problems that go deeper and broader than technology, that’s a meta-view on the way we live life and talk to each other, that’s about finding well-being together wherever we can, that’s about community, that’s about getting issues out into the open, that’s about being vulnerable and trusting each other, that’s the kind of thing that makes life worth living. That&#8217;s the kind of IT Governance we need.</p>
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		<title>The Sluice</title>
		<link>http://wedaman.wordpress.com/2012/05/04/the-sluice/</link>
		<comments>http://wedaman.wordpress.com/2012/05/04/the-sluice/#comments</comments>
		<pubDate>Fri, 04 May 2012 00:17:28 +0000</pubDate>
		<dc:creator>D. Grainger Wedaman</dc:creator>
				<category><![CDATA[Crystal ball stuff]]></category>
		<category><![CDATA[Learning Theory]]></category>
		<category><![CDATA[Nice Pictures]]></category>
		<category><![CDATA[Organizational Learning]]></category>
		<category><![CDATA[Revolutionary Ideas]]></category>
		<category><![CDATA[Alan Kay]]></category>
		<category><![CDATA[analog grammarian]]></category>
		<category><![CDATA[Anthony Trollope]]></category>
		<category><![CDATA[baleen]]></category>
		<category><![CDATA[camping]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[corpus linguistics]]></category>
		<category><![CDATA[double-loop learning]]></category>
		<category><![CDATA[Dune]]></category>
		<category><![CDATA[elements]]></category>
		<category><![CDATA[epistemology]]></category>
		<category><![CDATA[feeling of information flow]]></category>
		<category><![CDATA[filtering]]></category>
		<category><![CDATA[having ideas]]></category>
		<category><![CDATA[information flow]]></category>
		<category><![CDATA[knowing]]></category>
		<category><![CDATA[marketplace of ideas]]></category>
		<category><![CDATA[missing flow of information]]></category>
		<category><![CDATA[moisture-collector]]></category>
		<category><![CDATA[organizational learning]]></category>
		<category><![CDATA[panning for gold]]></category>
		<category><![CDATA[periodical table]]></category>
		<category><![CDATA[prospecting]]></category>
		<category><![CDATA[recursive]]></category>
		<category><![CDATA[sluice]]></category>
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		<category><![CDATA[social learning]]></category>
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		<guid isPermaLink="false">https://wedaman.wordpress.com/?p=1384</guid>
		<description><![CDATA[There&#8217;s a thing I&#8217;ve found that a lot of people want in their lives but don&#8217;t have. Today I&#8217;m calling it the information sluice. Other times I&#8217;ve called it an epistemological entry vector and other, even sillier, names. The idea is that in an age of change you need lots of data about your environment [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wedaman.wordpress.com&#038;blog=15411830&#038;post=1384&#038;subd=wedaman&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>There&#8217;s a thing I&#8217;ve found that a lot of people want in their lives but don&#8217;t have. Today I&#8217;m calling it the information sluice. Other times I&#8217;ve called it an epistemological entry vector and other, even sillier, <a title="You are an Adulterated Oyster" href="http://wedaman.wordpress.com/2011/04/13/you-are-an-adulterated-oyster/">names</a>.</p>
<p>The idea is that in an age of change you need lots of data about your environment and your options, and these data have to be a kind of stream or flow rich in nutrients that is both constantly regenerating but also getting processed, evaluated, the good stuff noted, and pulled out, and built upon. Like an oyster filtering specks of food out of the ocean or a classic newspaper clipping service on a massive scale. Or the baleen of all the whales together, or some kind of moisture collector system perched on outcrops of rock in a romantic desert on the planet Dune, or, in my new way of looking at it, as if it were a sluice.</p>
<p>You can pan for gold painstakingly in the stream alone with your hole-y overalls and your one little pan that doubles as your complete set of table china, and you can might pick up a little gold dust. That&#8217;s the analog grammarian&#8217;s way of prospecting, maybe.</p>
<p>But you can also build a living channel to direct a big onrush of water to slowly wash the hillside away and you can create some filters in that sluice to net the fish, as it were. Put a weir in your sluice. And you can have some people watching and tending and regulating the flow and adjusting the filters, or the stakes in the weir, learning which size mesh to use, etc. That&#8217;s the Corpus Linguistics gold mining method. That&#8217;s gold prospecting at volume.</p>
<p>The bad part of this sluice metaphor is of course that in the real world this kind of mining destroys the earth. The good part of the metaphor, though, is that there&#8217;s a flow and it&#8217;s constant and refreshing and it generates a lot of dirt, but wondrous good stuff, if you tend it, and you&#8217;re attentive in your tending, comes out of that dirt. And you wouldn&#8217;t get that wondrous goodness by just sitting around camping or watching TV or panning in the old way, staying on the surface, that is. And of course this is not real earth we&#8217;re talking about but rather the hillside is of ideas, an inexhaustible mound, and the gold is not gold but the invaluable, discomfitting idea, the game changer, the second idea that adheres to a first and makes a <em>connection</em>, etc.</p>
<p>A workplace with a sluice has a group&#8211;or everyone&#8211;involved in the process of gathering and sorting and sharing info. This gathering could be conducting primary research, it could be reading other people&#8217;s research, it could be reading blogs, it could be site visits and talking to people, it could be taking notes at community meetings, it could be listening to feedback when you give a talk. It&#8217;s probably a smorgasbord that combines formal and informal kinds of knowing across disciplines, mixing the sublime and the ridiculous, and mixing now and then, because the good ideas are not going to be in the places you&#8217;d expect. You have to look where you don&#8217;t want to look. The ideas that change the way you think about things aren&#8217;t going to pop up comfortably pre-categorized within an existing system. They&#8217;ll misbelong, like jokers in the card deck, and they&#8217;ll have been discarded or ignored by people playing according to Hoyle.</p>
<p>A key part of all this is the conversation between the sluice-tenders. For one, no one person can filter as much as three or four or five, so more learn faster over all than their individual parts, if they share. For two, the other people serve as the necessary feedback on your own filtering: confirming whether your mesh is set correctly, etc. For three, it&#8217;s more fun when you learn with other people. This conversation and sharing requirement is important to talk about, because it&#8217;s hard. It&#8217;s relatively easy to have a one-person sluice. But it&#8217;s hard to build it up between several people, and it requires more investment in communication and willingness-to-be-affected-by-others than I think most people expect to make except in their personal relationships, if even there.</p>
<p>Which may explain why it it seems most people don&#8217;t experience work as a sluice-tending, weir-adjusting, gold-gathering process. Some people seem to want anything <em>but</em> a flow of new, possibly discomfiting data (although they probably wouldn&#8217;t mind if someone else managed the data and delivered them in safely wrapped packages like a lamb chop from the butcher&#8217;s). They are happy to simply camp by the creek (and maybe not even prospect at all). But many people do want the sluice, and often they feel alone in the wilderness, intuiting that there&#8217;s a limit to their pan-prospecting, but not knowing where to find the partners to aid in the construction of the torrent (and maybe even a little afraid of that torrent themselves).</p>
<p>But I suspect that sluices are on the way. I talk too much about what age it is. I&#8217;ve said it&#8217;s the <a title="The Age of the Gums" href="http://wedaman.wordpress.com/2010/11/15/the-age-of-the-gums/">Age of the Gums</a>, the <a title="Alan Kay, Systems, and Textbooks" href="http://wedaman.wordpress.com/2012/04/17/alan-kay-and-why-textbooks-suck/">Age of the System</a>. I&#8217;ll do it again and predict that this will be the Age of the Sluice. In a <a title="About the Future of Work" href="http://wedaman.wordpress.com/2012/04/03/olin-innovation-lab-6/">recent post</a> I noted the trend in the business community to see people&#8217;s ideas as a thing to cultivate and grow and tend and respect, as a forester loves a forest of pine&#8211;that&#8217;s a pro-sluice mentality. At an IT Governance meeting on campus the other day I was delighted to hear a broad-based outcry for a kind of &#8220;marketplace of ideas,&#8221; through which everyone could know what everyone else was doing&#8211;that&#8217;s a pro-sluice idea, too (I&#8217;ll blog on this particular event later).</p>
<p>Before I leave you, three additional thoughts.</p>
<p>1. It&#8217;s Recursive. A weird thing about this sluice &#8212; when it really works, what comes out of it changes the people using it, and changes how it works itself. Or you might say, the person-sluice hybrid evolves. On a simple level you can see that happening when people adjust the filter mesh for better results. But this kind of double-loop learning has infinite possibilities for spiraling evolution into unknowable complexities. So we have to see the sluice as a thing to some degree turned back upon itself and always in the process of becoming something else. What would that something else be? A sluice that evolves into a sluice of sluices, a meta-sluice? A sluice that fills the mound of ideas back up, that discovers, evaluates <em>and</em> creates? A sluice that takes away its need to be there, like self-absorbing stitches? I am not sure. Let&#8217;s find out.</p>
<p>2. This is what all those smart people do. You know those Ted talkers and Steve Jobses, people who are always popping up with wisdom and new ideas and opening your mind to something&#8211;they have found a way to have a flow of ideas pouring through, they are looking for good ones, and when they find them they hold them and start to layer others on as they come in. Doing it makes you better at doing it. This is how they are able to keep generating their Ted talks.</p>
<p>3. Having ideas is an artistic skill. Alan Kay says learning to have great ideas is a mastery skill like any other, like playing an instrument, say, and if you put in 4 &#8211; 5K hours, you&#8217;ll get there (this from a NITLE talk I summarized in <a title="Alan Kay, Systems, and Textbooks" href="http://wedaman.wordpress.com/2012/04/17/alan-kay-and-why-textbooks-suck/">a recent post</a>). As he said, &#8220;A good idea is really improbable, but you won&#8217;t have any if you filter too early.&#8221; The trick is learning to adjust the filter and increasing the probability by accelerating the flow. The fine arts reference is meaningful&#8211;artists know all about this sluice idea. What does a painter do, sit around waiting for an idea to pop up and only then get out her paints (the gold-panning method)? Or does she paint a lot and consistently and every day, and discover in her flow and volume the nuggets that become the elemental matter of her personal periodical table? Ask Stephen King or Anthony Trollope: it&#8217;s the second option.</p>
<p>4. In another way the sluice is a replacement of school. Your formal education is kind of like a sluice that someone else filters, pointed at you. You wake up every day and have ideas dumped on you; isn&#8217;t that the general experience? That&#8217;s bad in ways&#8211;as in it&#8217;s a kind of teacher-centric focus on content that the progressive pedagogy movement has decried for a long time&#8211;but in others it&#8217;s not bad. Having the <em>intuition </em>or habit of what a flow of ideas is, learning to feel a passionate <em>need</em> for that flow, sense that that flow is related to your personal growth, that&#8217;s all good. For many these feelings are lost when they shift to work, and they desperately want to replace them, and I think that&#8217;s a salutary impulse. The trick is, of course, to see also that you need to be the sluice-tender, not just the passive recipient, because the thing you&#8217;re changing is your way of knowing, not the cumulative amount of knowing you do.</p>
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		<title>Whither Higher Education? 16 Ideas.</title>
		<link>http://wedaman.wordpress.com/2012/05/01/whither-higher-education-16-ideas/</link>
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		<pubDate>Tue, 01 May 2012 05:51:21 +0000</pubDate>
		<dc:creator>D. Grainger Wedaman</dc:creator>
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		<description><![CDATA[Whither higher education in the global, digital, flat world of today and tomorrow? It&#8217;s the cocktail party conversation topic du jour. My pick of 16 thoughts on the subject: We&#8217;ll Pay to Be Members: Education will be seen as something you pay for regularly, before and after you draw on it, like life insurance or [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wedaman.wordpress.com&#038;blog=15411830&#038;post=1372&#038;subd=wedaman&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Whither higher education in the global, digital, flat world of today and tomorrow? It&#8217;s the cocktail party conversation topic <em>du jour</em>. My pick of 16 thoughts on the subject:</p>
<ol>
<li><strong>We&#8217;ll Pay to Be Members</strong>: Education will be seen as something you pay for regularly, before and after you draw on it, like life insurance or a membership to a benevolent society or tithes to a church; although there won&#8217;t be an &#8220;after&#8221;&#8211;in the future we&#8217;ll never stop learning;</li>
<li><strong>Disaggregated Learning Bits</strong>: The &#8220;feel&#8221; of participating in higher education will be disaggregated, with much more involvement of crowd-sourced-like components and entrepreneurial thinking (and perhaps funding), in which people in all walks of life will play equal parts (as in Jim Groom&#8217;s &#8220;<a href="http://www.insidehighered.com/news/2012/04/24/open-course-digital-storytelling-enjoys-modest-success">proto-MOOC</a>&#8221; which is both in and outside of a university);</li>
<li><strong>Control to the Students</strong>: Students will have a greater role in shaping and selecting the components of their education; course catalogs will take on the dynamic feel of stock markets or some other wide-scale selection and value-confirming interface; students will be allowed to drop and add components as they feel they should; students will write components that other students use; students may even sometimes teach teachers; and that&#8217;s OK because of number 4, below;</li>
<li><strong>More Sophisticated Learners</strong>: Students will be much more sophisticated about how learning works and more aware of their own learning (we&#8217;ll encourage this with &#8220;how to learn&#8221; structures of all kinds), so they&#8217;ll be much more thoughtful in the selection and creation of their educational components, more conscious of whether they&#8217;re learning or not, and much more demanding; they&#8217;ll move away quickly from things they don&#8217;t like; also they&#8217;ll be of every age and culture and life experience;</li>
<li><strong>End of Bankers Hours</strong>: Hours of synchronous instruction, where it remains, will spread across the clock and will include times 16 &#8211; 32 year olds are mentally active (midnight to 4 am) as well as times the rest of us are; the work day for staff and faculty will be replaced by widely distributed work-chunks popping up throughout the calendar and clock;</li>
<li><strong>Faculty and Staff Will Phone It In</strong>: Faculty and staff will increasingly work from home and spend minimal time on campus, and that&#8217;s good, because we&#8217;ll be able to draw on a greater variety of people, and have access to wider skills, and people will be able to live where they want (like among beautiful grasslands) and still work for schools elsewhere (like in the city); where I talk about the end of the four-year student residency below, I also mean the end of the life-long residency for many faculty and staff;</li>
<li><strong>Work and Learning will be Similar</strong>: It will be less easy to distinguish education from work and vice-versa (and that&#8217;s good, in that we&#8217;re retraining the entire workforce to be effective in the digital, flat, global age, even as we&#8217;re training students to be similarly effective); and there&#8217;s a lot both work and formal learning can learn from each other; and people will be shifting in between each mode constantly;</li>
<li><strong>On-sites are Brief and Intense</strong>: Residential experiences will only happen at key points&#8211;bookends, or for particular parts of a sequence, but won&#8217;t be constant throughout the learning cycle, which will let us move many more people through the campus, as through a hotel or a resort and give more access to a campus experience to more people; it&#8217;s the end of the four-year residency. But don&#8217;t worry: you can still get that community feeling from brief stints: remember summer camp?;</li>
<li><strong>It&#8217;s About the Culture</strong>: More emphasis will be placed on creating and assessing the &#8220;culture&#8221; that supports and surrounds learning (this will complement our focus heretofore&#8211;on learning as a thing that happens in the head of the student); this means more investment in (and assessment of) faculty and staff learning and more attention to community-enriching things like faculty-student interaction studies or assessments of workplace dynamics; we&#8217;ll consciously try to craft a &#8220;learning organization&#8221; (or Argyris &#8220;Model 2&#8243;) culture in our schools and workplaces;</li>
<li><strong>Roles Will Be Fluid</strong>: There will be less differentiation between what have been seen as fixed roles: most staff will have some greater hand in instruction; students will increasingly teach each other (through tutoring, etc); and faculty may even play student-like roles more happily; instruction will be seen as a collaborative partnership of multiple people;</li>
<li><strong>Massive Retraining Will be the Norm</strong>: We&#8217;ll be constantly ready to retrain all staff and faculty at a moment&#8217;s notice in the various new processes and forms dictated by shifting market conditions and incessant innovation;</li>
<li><strong>We&#8217;ll Cultivate Ideas</strong>: We&#8217;ll see our own internal creativity and ideas as perhaps <em>the</em> key component of long-term institutional success and we&#8217;ll build systems and cultures to support, generate, and encourage ideas, the testing of new models, entrepreneurial thinking, innovation laboratories, etc.;</li>
<li><strong>We&#8217;ll Share with Other Schools</strong>: We always said we would, but now we really will&#8211;collaborate with other schools. In shared infrastructure (LMS, Information Systems, shared skill positions, shared risky innovation environments) and in shared academics (you offer French and we&#8217;ll offer Greek), but we&#8217;ll try to keep a wrapper of core institutional identity around the things we offer and do;</li>
<li><strong>Feelings Will Guide Us</strong>: We&#8217;ll describe a certain kind of institutional &#8220;feeling&#8221; that should exist in the learning that happens under our auspices, and this will be the thing that we&#8217;ll use to vet new structures and courses, which are likely to be formally radical;</li>
<li><strong>We&#8217;ll Analyze Stuff</strong>: We&#8217;ll make much more use of Learning Analytics and Corpus Linguistics sorts of real-time analyses and dashboards to better understand (in meaningful ways) how our students learn and to adjust our pedagogy in response (and we&#8217;ll share these analyses with the students themselves);</li>
<li><strong>We&#8217;ll Archive Everything</strong>: We&#8217;ll invest significantly in the infrastructure that archives and retains (and makes analyzable) the intellectual record of the institution&#8211;and we&#8217;ll interpret this &#8220;record&#8221; broadly, to include conversations, written work, emails, course syllabi.</li>
</ol>
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		<title>About the Rules</title>
		<link>http://wedaman.wordpress.com/2012/04/27/about-the-rules/</link>
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		<pubDate>Fri, 27 Apr 2012 12:39:29 +0000</pubDate>
		<dc:creator>D. Grainger Wedaman</dc:creator>
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		<description><![CDATA[I was playing a basketball-shooting game with my 6-yr old son and was winning, as you might expect, and it occurred to us that something important was missing, so we adjusted the rules. We let him have two shots of the basketball for every one of mine, and the games suddenly became equal, going down [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wedaman.wordpress.com&#038;blog=15411830&#038;post=1361&#038;subd=wedaman&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I was playing a basketball-shooting game with my 6-yr old son and was winning, as you might expect, and it occurred to us that something important was missing, so we adjusted the rules. We let him have two shots of the basketball for every one of mine, and the games suddenly became equal, going down to the very wire, and we both had a blast.</p>
<p>And a lightbulb went off in my head.</p>
<p>We generally think of rules&#8211;for games, for driving, for meetings, for society, for life&#8211;as things that need to be fixed and the same for everyone. In that lies their fairness. It gives everyone the same structure to work in, we say. But that is not always good.</p>
<p>For example, a person playing a given sport who just happens to be physically gifted and have access to the best training advice and equipment probably has an advantage over the person who does not have those, even though the rules of the sport are fixed for everyone. Which is to say there are other rules, social rules, genetic rules, rules of accident, that intersect and influence the rules we ourselves make up. Or you might say the structure our rules make can never extend far enough to overcome the influence of these other rules that slink around the edges&#8211;Soccer rules, for example, pretty much stop at the end of the field, etc., and can&#8217;t control whether your mom has the necessary minivan that gets you to all those practices.</p>
<p>So the rules we can&#8217;t control might overpower the rules we can: but maybe that&#8217;s only if you see the rules we can control as fixed. If we saw them as malleable&#8211;as tools for us to adjust, steering wheels, paintbrushes, shock-absorbers, sails&#8211;things might be different. There might be a way to let the person who is less gifted or has fewer resources or no mom with a minivan enter into a mutually beneficial relationship with the person who has all that stuff. The point of the rules, that is, might not be to give everyone the same structure, but to give them all the same kind of special thing that happens within that structure&#8211;the same kind of beneficial engagement.</p>
<p>This implies a rethinking of the purpose of the game. Instead of aiming to win, dominate, defeat, control, triumph, accumulate, the purpose would be to engage. To be involved with, to commune, to struggle together, to bring your skills to bear, to share, to embrace, to sigh. To lose yourself in the glory of the moment, etc. To leave the arbitrary plane onto which you were deposited by forces too complex to comprehend and to enter into a shared plane you create with another, whom you otherwise would be unable to play with, in ways you can understand, because you made them, and in ways you have influence over, because you made them, and so, in ways you can adjust continually. That&#8217;s the good stuff. That&#8217;s what fixed rules exclude people from.</p>
<p>So what if we had these sans-a-belt rules that accommodated any individual? Is that like the handicapping we do in horse racing, where we put more weight on you if your jockey weighs less? Not exactly. Is it like making the fast person wear clown shoes to slow her down so the slow person can compete? Not that, either. It&#8217;s more like the environment changes so the fast person can be fast and the slow person slow and the race still fun. Or the light jockey and the heavy jockey can both go without extra weight. More like if there were a person on a horse in England, a person singing in Russia, and a person knitting on a plane crossing the international date line, all in the same game.</p>
<p>More like this idea I had years ago that I call the Universal Game Translator. The idea was to use a computer system to integrate the various internal systems of every computer game&#8211;something that would translate the outputs and inputs, the units of play, the languages of each, into a story the other game could understand, such that you could play Tetris on a PC, and I could play Civilization II on a Mac, and we could engage in real time, your nimble shape twists being translated into roads or cities on my map of the pre-Roman world. The point wasn&#8217;t to do this so that I could enter into your Tetris game via the wormhole of Civilization II and wrestle with you and defeat you, it was so that we could both escape our personal game structures and engage with each other in a kind of meta-game where the process of becoming was shareable.</p>
<p>The limitation of the Universal Game Translator is that it assumed it could only work with computer games. What we need is something that would connect non-computer games with computer games. And non-games with games. Why is it that people should only play with people like them? Fifth graders with fifth graders? Tetris player with Tetris player? Why can&#8217;t I as a skilled mature athlete find a game in which I can play against an awkward youth, and it be fun and challenging for both? I can, if I let myself think of the rules of the game as a kind of Universal Engagement Translator.</p>
<p>There&#8217;s one small catch. And that&#8217;s that people are in a process of change. I can&#8217;t play Tetris all the time. At some point I need to move on, let my growing edge do just that, grow, and play a different game. Our adjustable rules have to allow for that, or we all stagnate. Our rules should maybe even make that easier, or when would we ever learn anything new?</p>
<p>Ah, learning. That reminds me. Learning, and the curriculum thereto attached, and the rules we use to work together, and the norms we use to regulate society, in fact the whole psycho-social surround&#8211;all this stuff we made up and we can adjust. It should all be part of the Universal Engagement Translator. So everyone gets to contribute in their way and at their growing edge and be equally engaged. And that is the kind of world we want to live in, one in which the point is not to exclude by procrustean norms in the name of fairness of structure, or that is, to win, but to include by protean metmorphoses, or that is, to engage and grow. Engagement and growth as human rights.</p>
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